Forums » CentiLeo for Cinema 4D
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
 
Administrator  Posts: 937
Dec 18, 2017 07:54
Hi everyone!

CentiLeo 0.54 for Cinema 4D R16-R19 is ready! Quality becomes better! Bump is much better, however the majority of time was spent on glass+liquid correct IOR handling.

Download link (site registration required): http://centileo.com/forum/forum18/141-download-link-centileo-for-cinema-4d-v0540-alpha

Change Log: cntlc4d 0.541 alpha (2018 January 9)
[core] Fixed bug for CentiLeo in Cinema R19 where animation frames were not recorded.

Change Log: cntlc4d 0.540 alpha (2017 December 18)
[core] Support nested Transmissive refractive objects with different IOR (e.g. liquid in a glass with ice cubes inside). A liquid object geometry must overlap slightly the glass (same as in other modern renderers). The material of liquid object must enable the flag “Is Liquid” (available in cntlMaterial->Transmission menu). Same works with water droplets on the bottle or any other liquid objects that are modeled inside or outside a glass with slight geometry overlapping. This way all relative IORs between refractive mediums will be computed correctly internally.
[core] Added procedural Dirt shader which can enable different colors and material properties on crevices, convex and concave geometry regions. Occluded, Unoccluded and Distance parameters can be textured. Dirt shader can be nested into other Dirt shader.
[core] Fixed bump mapping “terminator” artifacts that can be visible on lowpoly objects and lit by small area light source. User can tune the effect of this fix with “Light Shift” parameter which is available in cntlMaterial->Bump menu for Cinema 4D and in cntlMaterial->Common for 3ds Max. This works for all material properties (diffuse, reflections, etc.).
[core] Fixed reflection artifacts on low poly geometry where smooth normals differ too much from real normals of geometry.
[core] Fixed reflection loss of energy when combined with other material properties such as diffuse or SSS.
[core] Fixed SSS color and weight automatic normalization.
[core] For easy handling in cntlBitmap there is no need to select type of texture “image”, “b/w bump” or “normal map”. This is resolved automatically, except for normal maps where user must enable “Is Normal Map” flag.
[core] Added option “Output Alpha channel” to cntlBitmap. Useful for application with PNG and cntlMaterial->Alpha channel.

Known issues to be solved
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited scene converter tool from Cinema 4D native materials (only diffuse color and texture are converted and translated if assigned to the object)
- May not support non-latin texture paths.

Important note
We are currently using JUCE library (https://juce.com/) for IPR GUI under Personal license (which is free) for initial testing purpose. In IPR window it will show in the right bottom corner a splash screen for the first start and it dissapears in few sec. It may also connect to Google Analytics to collect end-user stats. Juce guys claim this is nothing bad but stats collection so they know who is using them. However, the plugin works perfectly without any Internet connection.
If everything works well on main technical side then we will buy the full license of JUCE and get rid of these small issues.

Please test and report about any issues in this pack.

Best regards,
Kirgman
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 937
Dec 18, 2017 07:57
2 dirt shaders here
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 937
Dec 20, 2017 20:17
:)
054 - wip2.png (5.55 Mb)
054 - wip5.png (6.63 Mb)
053 - wip3.png (269.88 Kb)
054 - wip4.png (273.5 Kb)
CentiLeo Chat: https://t.me/centileochat
 
hi guys .
in r19 when i try render All frames it's just rendering first frame .
tree.jpg (222.47 Kb)
 
Administrator  Posts: 937
Jan 9, 2018 04:06
Quote
Aimar NL_21 wrote:
hi guys .
in r19 when i try render All frames it's just rendering first frame .
Hi Aimar! I have just tested animation, it was ok, all frames were generated. Please, can you send me this .c4d file for tests?
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 937
Jan 9, 2018 04:54
Aimar, no need for your scene. I have detected a problem in R19. But in R18 everything is ok! Strange thing! I go to fix it.
Btw, do you use R19 Demo or activated licensed version?
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 937
Jan 9, 2018 08:56
Quote
Aimar NL_21 wrote:
hi guys .
in r19 when i try render All frames it's just rendering first frame .
Update 0.541: Fixed bug for CentiLeo in Cinema R19 where animation frames were not recorded
CentiLeo Chat: https://t.me/centileochat
 
Just installed your renderer to my plugins folder and cinema crashes when trying to load the plugin. If I remove your folder cinema loads perfectly. C4DR18.
splash screen error
 
Bug report for the above error
 
Administrator  Posts: 937
Jan 23, 2018 03:09
Quote
Ben Jerrems wrote:
Just installed your renderer to my plugins folder and cinema crashes when trying to load the plugin. If I remove your folder cinema loads perfectly. C4DR18.
splash screen error
Hi Ben! Thanks for bugreport! Please can you describe your PC configuration (which GPUs?) and version of display drivers. Do you have any AMD GPU in your pc?
CentiLeo Chat: https://t.me/centileochat
 
Hi there, Sorry for the delay. I'm assuming it might be the graphics card? I have an AMD Radeon R9 200.
 
Hi Guys!
please add a "About" icon at our Centileo menu that prints the version and other important infos like links for forum, list of fixes... etc...
 
Noise Shader typo =

Turbulince
correct: Turbulence
 
Centileo ID tag not working in R19
 
Administrator  Posts: 937
Feb 8, 2018 03:45
Hi Rodrigo,
As for ID tag - it shouldn't work. It's created for internal storage of some info, not for user. It's a hidden tag, so there is some bug of Cinema that you see it :)
But there will appear some Object Tag to do more things than that.
As for the rest - ok, will do that.
CentiLeo Chat: https://t.me/centileochat
 
Huge fan of Centileo in Cinema 4D, I can't wait to see what comes next!
 
Administrator  Posts: 937
Apr 3, 2018 16:46
Quote
Oliver Bennett wrote:
Huge fan of Centileo in Cinema 4D, I can't wait to see what comes next!
Hi Oliver! And welcome to CentiLeo!
There was a lot of R&D done since the begin of the year. Very soon there will be 3 new releases one after another. E.g. the next one will get displacement mapping.
CentiLeo Chat: https://t.me/centileochat
 
Hello. I've tried it in a small project a month or so ago and it was really stable and with great picture quality already. Not much news here about Centileo development lately. Is it still in progress?
p.s.: can't get here on site without VPN....
Edited: Egor Gostyshev - May 28, 2018 09:49
 
Administrator  Posts: 937
May 29, 2018 04:26
Hi Egor! Welcome on our forum! You are right, we need to update the site content better.
But there was no stop in development because this time we digged too deep in displacement tech internal things. There will be a new release 0.55 in few days. When few other important releases will be done we will be more active on the web.
Quote
p.s.: can't get here on site without VPN....
The problem is that our website is blocked as a consequence of Russia blocking the Telegram servers. However we did nothing wrong. Seems that we need to move from DigitalOcean to somewhere else.
CentiLeo Chat: https://t.me/centileochat
 
Quote
Kirgman wrote:
Hi Egor! Welcome on our forum! You are right, we need to update the site content better.
But there was no stop in development because this time we digged too deep in displacement tech internal things. There will be a new release 0.55 in few days. When few other important releases will be done we will be more active on the web.
Glad to hear that! You're doing amazing job here with this render)
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