Can you screenshot your scene and upload? Maybe one of your object sidebar/menu as well?
you have the proper lighting I assume?
AE any objects cloned or instances?
IPR renders fine but Render to Picture Viewer generates black images?
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Chrome material, how?
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What is the purpose of having two reflections?
Can you give an example of when this would be useful to have two for a material? |
Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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I finally figured out how to use the shadow pass as both my beauty pass and the shadow pass layers in After Effects, since the beauty pass is baked into the rendered frames along with the Alpha channels.
I am just trying now to figure out how to have objects catch shadows but NOT cast shadows onto other objects. My 3D objects I made to match real objects in my 2D footage are casting shadows on other 3D objects. I just don't want to have to remove extra shadows I do not want for my After Effects composition. For example, if I want to have a 3D ball thrown across my footage, I want the shadow to catch onto objects in the scene that I make 3D objects to represent and catch shadows, but I don't want those objects to also cast their own shadows on the ground. I ONLY want the ball to cast shadows. How would I do this? Will the option be added to the Object Tag later?
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Purple is made into blue using centileo shader?
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It was strange because increasing the colour to slightly more purple did make it purple. I did not try other colours' intermediates. |
Purple is made into blue using centileo shader?
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Is there any reason my purple colour won't render as purple?
Also, this website no longer has https, and chrome keeps giving me warnings. Will this be updated soon?
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Why don't the light types work such as square spot, parallel, and IES? They don't produce any light in the scene.
I am trying to make a light that will look like this. |
How to mask out objects using a plane to hide them?
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I wish to have dynamics play out and at times to have some objects disappear behind other objects for compositing.
For example, I have a 3D ball be thrown over a fence from a 2D video. I would usually place a plane the same size and shape of the fence that would only hide objects that pass behind it when obscured from the camera view. I found a way to almost do this with centileo, however, I get some odd reflection from nearby objects I cannot get rid of. I have a plane I made into a shadow catcher to block this tank, as an example, and I want to hide the tank (or any object that is also behind that plane). I get my result except look at the soldier in front of the plane; he is casting a reflection I cannot get rid of. It is not a reflection property on the material (I removed that and it did nothing), and changing any setting under the diffuse does not remove the reflection. Any ideas? I would normally apply a shadow catcher to a plane like this and use a compositing tag to hide the object from camera. I tried having no HDR Sky to light the scene and there is no reflection anymore, and the object is invisible behind the plane. So it is something with the HDR. EDIT: by going to the HDR sky tag and putting matte shadow weight to 0.01 (0.00 removes the plane and makes it totally black but not invisible) I am able to get the plane to be invisible as well as any object behind it. There is still a small outline of the plane in AE, but I can maybe manage. A tag to uncheck and makes things hidden from camera would be nice in the future.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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I need to be able to change each layer separately so i can reduce shadow opacity and not affect the beauty layer. When I tried multi pass non of the layers other than the Alpha were transparent backgrounds. Is that because of using separate alpha?
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Ok.
I think I wasn't using HDR when I tried multipass before. And I kept thinking I needed the shadow multipass added. I will try to make that work and also the sky override you mentioned. EDIT: That does not give good results for me.The beauty pass does not have an alpha and so the background is no longer transparent. So I will just have to not use multipass for my composites. Also, the alpha layer it gives me has shadow all over the plane and not just where the object shadow should be. The first image is what I get with your multipass settings, and the second is the one I did before without using multipass. It is better as it only has shadow from the object.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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OpenEXR did work, and I could extract the shadow in After Effects. I needed alpha channel and transparent enabled as you said. To get the beauty pass to work I needed to keep alpha and transparent but disable the plane from render view. I'm just trying to figure out if it is possible to render my beauty pass with the plane object invisible but still have it provide reflections if I have a texture applied to it to simulate the ground I wish to composite the object onto. I tried the C4D composite tag and disable 'seen by camera', but that did not work, the plane was still visible. I am trying to get lighting and/or reflections cast onto the object from the plane with the plane still invisible in the render. These images are what I mean. See how with the plane visible it casts the reflections, but with it invisible those reflections are gone. I want to keep those. is there a centileo compositing tag planned in the future?
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Sorry, I scrolled fast on my phone and missed the first reply.
I will try this tonight. Thank you. And I assume I can render the beauty and shadow passes completely separate and alone on individual renders? I usually like to render beauty composition first and then shadow once I'm satisfied. EDIT: It is not letting me save only the alpha channel. Every time I try to save it just saves the beauty pass layer for the image and not the alpha. How do I get it to save JUST the alpha channel to use for shadows in a composition? These images are what I am trying to do in centileo. One is beauty pass and one is shadow pass. How would I render just the shadow pass? The only thing I can do that is close is to render a multi-pass and extract the shadows in After Effects, but it doesn't let me have a transparent background because I need to have the HDRi camera brightness set to 1 to get the alpha to render and create a shadow.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Will it not work with simple lights at all, only when using an HDRi? and which sample do you mean? Wh ere can I find that? When I used the shadow catcher for the material node and looked at the node editor, there was nothing there about shadow catcher. Is that normal? Shouldn't there be some node reference to it?
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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I cannot get shadows to render at all. I tried shadow multi-pass and it just renders a black screen.
I enabled 'Alpha channel' and added the multi-pass for shadow. I have tried just about every combination of render settings to try and get shadows to render, but all I get is a solid black image. What do I need to change to get shadow pass to render, or is this broken? Also, I see that there are two types of centileo materials: centileo material and material [node] What is the difference? One only has material editor while the other has node editor. And the centileo material has 'matte' while the material [node] has shadow catcher. I tried both material types and neither give me shadows in the render.
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Does "object buffer" not work with centileo? (multi-pass)
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No exclude function in rendering?
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How do I make shadow pass work? Also, whenever I render a multi-pass it still renders my beauty pass. How do I make it only render the multi-pass I want and not the original beauty pass? Doesn't this would waste a lot of rendering resources and increase rendering time?
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Does "object buffer" not work with centileo? (multi-pass)
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thank you. |
Does "object buffer" not work with centileo? (multi-pass)
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I tried and I cannot get the buffer to have anything rendered. Only the alpha channel looks like the buffer should and the buffer is just a black screen.
My buffer is applied to only one object, but the alpha shows all objects as white. I need the buffer to apply to a single object. And taking this saved frame doesn't allow me to have an alpha either way. When I use it in After Effects it is just the regular image with the objects looking normal. No alpha. I don't want alpha channel, so is there a way to get object buffer to render properly?
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Does "object buffer" not work with centileo? (multi-pass)
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I think I disabled that after realizing I didn't need it for compositing my Beauty pass. |
Does "object buffer" not work with centileo? (multi-pass)
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I am trying to get a luma track matte for an object to render out and use with After Effects. However, I have tried many variations and types of formats for rendering (EXR, PNG, etc.) but I cannot get the render to give me a multi-pass with a luma (white object on black background) to use.
I used the C4D composite tag which has object buffer, and I added object buffer to multi-pass with centileo render settings. Am I doing anything wrong? My object buffer 1 pass in the render is just a black screen, but there should be an object with the buffer in a tag. I followed this tutorial to do it.
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