Are area light shapes supposed to work or is that coming later?
I tried making them into other shapes and it doesn't seem to have any change in the IPR.
EDIT:
I found the answer in a previous reply.
Only rectangle for now.
CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Centileo doesn't show up properly C4D R23
User Posts:
make sure you do this, and then only use centileo materials and lights, as well as environment for lights to work or to use HDRi maps.
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How to create node to pick vertexmap, X
User Posts:
If you don't already know about how to use Fields in amazing ways watch this video by RocketLasso. You can have vertex maps effects grow from a single point or a field and do things like plant growth, and I believe the same principle can apply to materials using vertex maps as well. The fields can also affect dynamics and mograph. |
What is CID tag for centileo? It does not seem to attach to objects.
User Posts:
Ah ok. I figured out how to use vertex map node and have a field affect the material mapping. I did not know there was a vertex color tag as well.
I can use Vertex Map node and Vertex Color node, however, I do not see much difference between the two other than Vertex Color has an alpha channel, which is neat. They both affect displacement, which I also like. I am now just trying to test out the Mograph Info node. |
What is CID tag for centileo? It does not seem to attach to objects.
User Posts:
How can I reference one object instead of another in the node? |
What is CID tag for centileo? It does not seem to attach to objects.
User Posts:
I will try and see. |
What is CID tag for centileo? It does not seem to attach to objects.
User Posts:
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What is CID tag for centileo? It does not seem to attach to objects.
User Posts:
I right click an object in the object manager and centileo tag does not attach to the object. It shows me the tag options menu but no tag is created.
And how do I use the vertex map node in the node space? Does it reference objects with the CID tag? I am trying to use fields to influence vertex map on an object to change colour/displacement/etc. |
How to create two sided materials?
User Posts:
I don't suppose you're able to select the polygon surface of one side and set Selection tag to use with one of the materials? |
Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
I don't suppose increasing the phong angle helps to fix it if there is a phong tag?
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grainy render
User Posts:
Make sure you also have a centileo environment object. This is the only way to have light rendered. You don't need an HDRi mapped to the texture, but it gives better lighting depending on the scene. They are free online. HDRi Haven, etc. As for the materials, adjust the reflection IOR and roughness (colour roughness barely makes any difference, so only worry about reflexion properties mostly). IOR is how reflective the surface is. Increasing makes it more mirror like. And if you want a chrome mirror surface just max out IOR and disable the diffuse node entirely. Reflection roughness of 0 will make the shinier surface with max gloss. Think of a plastic surface that is very shiny, and max roughness makes it like a plastic surface you cannot see yourself in like a mirror. When you add a centileo material you could double click the icon that gets created and enter node editor. I suggest learning nodes if you want better materials with surface imperfections. greyscalegorilla has great tutorials. 3dFluff and Eyedesyn have really good creative and helpful tutorials on YouTube as well. For quick tips use QuickVFX or pixellab. Once you learn the basics of materials and lighting setups it will be much easier. I suggest starting learning animating keyframes and then dynamics. Those are the most fun to play around with. Cloner objects and sweeps and deformers. Lots of things to learn and useful to create with. But be careful with softbody dynamics (squishy objects) unless you want to crash your program
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2 problems i've encounterd
User Posts:
you have to make sure centileo is your renderer for render settings. Did you do that? Your settings should look like this. See where it says NodeSpace in the top right? That needs to say Centileo next to it. My advice is to make a default scene for your c4d to load into every time you open a new scene. All you need to do is make centileo your renderer in settings, save the settings profile you want if you want as well (with default resolution and iterations and other settings you will use often), and save the scene to your c4d folder under the name "new" without the quotations. Then every time you open c4d new scenes will always be this saved scene. And make sure cenitleo material and lighting icons are all saved to your custom palette layout for startup user profile.
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
I do think you're right about it being global illumination.
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
If the flickering happened in another renderer I wouldn't be so surprised but it's very strange it is happening with this model. But luckily I couldn't find another model that does it, but I didn't try many. It's strange because it behaves as if the lighting around the object is changing slightly with each new frame.
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
Nope, I am stuck again. I am having the same issue but with an astronaut character's helmet.
Different lights produce the same flickering of dark and bright spots around the edges. I tried changing the HDRi, adjusting the sun light settings with that as the primary light source. I tried changing the phong angle to 40 degrees--the default for the model was 180 degrees--but that didn't help. None of the lights or the HDRi move. So I don't understand why this would happen. Even with the glass helmet section removed from render it still has this flickering effect. Even with no glass or transparent objects it happens on regular material surfaces. I changed the static noise pattern and increase max ray bounces and max iterations, but nothing helps. Not even raising the iterations from 4 to 64, it makes no difference. Here is the video link. And I tried this exact scene with another renderer and it doesn't produce the same flickering lighting. So I am uploading my scene and maybe you could help me determine what is causing it? It has to be something with centileo. *I didn't include the texture files in the rar, but not using them also produces the flickering. If it is somehow caused by bad normals why would that produce different lighting around the object each frame? I tried with other models and couldn't recreate the flickering.
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
I think it was a combination of intersecting polygons from the body and windows and the edges.
Looking more closely I found that the original windshield had a slight extrusion at the edges to fit the frame. And when I added the cloth surface it curved the edges and raised it off the car so it didn't touch properly. I ended up lowering the Factor value on the cloth surface to 10% to reduce the curve created by the cloth surface. When I added Sub.D surface to the car body only the Bilinear mode had it so the corners meet, but the surfaces were all warped and it didn't look correct. And none of the other modes had good corners (they all rounded and separated). However, when I tried removing Sub.D surface and just subdividing the polygons of the car body it seemed much better and doesn't have gaps.
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Flickering reflections in surfaces and how to get rid of them?, happens constantly in certain reflective surfaces.
User Posts:
I just remembered that for the windows I had to add a cloth surface to the original model polygons that make up the window surface, because it was just a flat plane. The IOR values wouldn't work without thickness, as I later learned.
So I wonder if being so low poly that is what is causing the flickering. It only occurs at the edges of the windows. I'll try maybe adding some Subdivision to them or adjusting the thickness, or making sure it doesn't intersect with the car body.
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How to properly combine normal and bump maps?
User Posts:
Centileo materials only have one bump node without a separate slot for normals.
so what is the proper way to have bump and normal affect the same material? Is it to combine them with an Add node? |
materials disappear from the node editor
User Posts:
Does the undo function work when it happens?
I have noticed some centileo parameters don't work properly with undo. |