How to get motion blur for render?
User Posts:
Thank you. I did not think to check the camera menu.
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How to get motion blur for render?
User Posts:
I cannot find the motion blur option anywhere in the render settings.
all I can find is motion blur settings in the object tag for centileo, however, it is not clear how it works, and adding the tag did not give me motion blur. I have a helicopter I want the blades to have blur from the animation I give them. |
No exclude function in rendering?
User Posts:
I tried with one and it had a white background but it wasn't transparent. Then I tried checking the 'transparent background' render option under render settings-->centileo-->AOVs/passes, and that gave me a black background but not transparent either. I tried also checking 'alpha channel' and that did not help. EDIT: I checked 'alpha channel' under render settings-->save and that seems to work. Do I still need transparent background and alpha channel checked in the AOVs/passes section as well to make it all work?
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How do you render?
User Posts:
I also just tested with a helicopter I used on another project and it renders just fine with no weird shape compression like the other object. But I still find it strange because the IPR looked fine. EDIT: I found the problem. My ship texture I used I think I applied the normal map incorrectly. Removing the texture entirely from the object makes it render ok. I just need to figure out how to apply a normal texture. Is it under displacement? I applied it to the input filename under displacement and checked ls normal map under normal map. I assume this is not correct?
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How do you render?
User Posts:
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How do you render?
User Posts:
Now my only issue is the render does not have my object correctly. Look at how it looks in the viewport vs render. Even the IPR shows it properly. Why would the render show my object so wrong? I would upload it but it is a 50 Mb scene file. It is a simple grass textured plane, two figure objects fr om C4D, a platonic in the air, and an X-Wing, all on a tracked camera shot. The grass has a displacement map texture, but why would the X-Wing be so wrong in the render? I have sent the x-wing object file to
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
I am trying to figure out the Sun light now, and what does distance do? I change it and it does nothing to the position or intensity of the sun light.
Also, why is the lighting angle controlling how bright and large the sun light is? I am just trying to get a normal sun light object to appear and light my scene as the real sun would, but ever time I make it the same size as the sun would really look by changing the lighting angle to something like 5 degrees, the light it produces gets very dim. Why is the sun light so large (death star size) if I want the light it produces to look realistic? |
How do you render?
User Posts:
I cannot figure out how to render frames. Which button or menu option renders the images?
I have centileo set as my renderer, I have everything ready to go, but I cannot figure this out. Is it the "Render to Picture Viewer" button? That does render my image, but it takes quite a long time. I am using a 3080Ti, and my resolution is only 1080p. I used a CPU render engine before this, and it took much less time and even at 4K with much more objects to render. I uploaded a sample frame; should this take 2 minutes to render? Does centileo have a special render menu within the IPR or does it use the built-in picture viewer render for C4D? And if this is the way to render, how do you make it save each frame automatically as it renders them? Mine do not save to the folder I set after each frame renders.
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
Sorry I just saw this reply. I will try tonight.
the multipliers are default at 1 and go from 0 to 1, so I can't increase them anymore anyway, right? I usually keep the camera multiplier at 0 so the light does not show up in the render as a black void.
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
I try to increase practically every setting for omni lights and even spotlights, but nothing really shows the light intensity increase very much at all.
The viewport shows the light getting stronger, but the IPR lighting is very weak and cannot get brighter, even when making the shape size several meters in radius. The scene just stays quite dark. Overall Multiplier helps, but not after a certain point. And Light Pass does literally nothing as far as I can tell. How do I brighten up an area using these lights? Also, I had made a topic earlier but then deleted, because I made an omni light which did not light anything at first. It was only after increasing the radius that it lit up anything in my scene. I think the default radius for omni light is too small, as it does not light anything and only shows a small dot for the light itself, but does not illuminate the scene at all initially. |
Any tutorial or documentation for how to use CentiLeo materials?, I need help
User Posts:
Strange, when I try that first texture again it now works. Maybe I didn't use the Tess button correctly like I thought.
And am I assuming correctly that if I wanted to use a normal map texture instead of the displacement I can just load the normal png into the input filename instead? That seems to work and produce different results than the displacement png. |
Any tutorial or documentation for how to use CentiLeo materials?, I need help
User Posts:
I added the displacement texture and it automatically connected the node for me. Even after clicking the Tess button my texture does not get any displacement at all.
I am just testing a gravel texture with a height map texture. It worked on another render but not centileo. EDIT: Ok, I tried a different gravel texture with a properly titled displacement texture and it does seem to work. This one even gets more displaced when I adjust the height scale property for the displacement material. I think I can maybe figure out the rest. But a basic tutorial would be nice to have since many things for this renderer are quite different, although they are very customizable, which I like.
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
User Posts:
I am trying to get the feel of how this renderer works inside C4D, and I am having trouble texturing materials.
I cannot see how to make displacement work. Is there a tutorial somewhere? I can only find a YouTube tutorial in Portuguese. The node system is new to me, and I am trying to avoid using it. I just need help with mapping texture files to materials, such as displacement. |
No exclude function in rendering?
User Posts:
I would also like this feature.
with 3delight I am able to use the composite tag to have my ground object plane invisible to the camera but still give reflections to objects on top of it. This is very useful for making the ground render as alpha so I can composite objects into after effects. I hope this feature is available now or soon, or it is a deal breaker for me to switch to this engine. I'm looking forward to starting to use this centileo. Also, I need to be able to catch shadows on the same ground plane and render out a shadow pass. Is this possible?
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