Quote |
---|
thrimanakatha wrote:
hello, apply the following solutions, one at a time and render. 1. Change the hdr (download high resolution hdr from reputed source. Sometime hdr may not have the right light information.) 2. Turn off static noise in Centileo render (if it is already turned off, turn it on) and render. See if the interior flickering disappears or not. 3. Turn off denoiser and crank up the max ray bounce, clamp lights to the max. Also increase the max iteration. Render only the flickering frames and check. 4. Use two different sky objects, one for lighting and one for reflection. 5. Add bounce/fill/ambient light inside the car. 6. Check the poly normals (not the normal tag) of the glass object. If they have issues use align normals. 7. Check the car paint material. Try to use one reflection layer and render. Later add second layer. Inorder to use subd, you need to convert your model to quad dominant. Add edge loops around those round corners. |
6. Check the poly normals (not the normal tag) of the glass object. If they have issues use align normals.
I don't know what poly normals means, and I have never heard of quad dominant. I'll have to figure out how to add edge loops.