I just tried doing a multipass with background and diffuse and reflection passes, and that seems to allow me to have a composited background image from the HDRi.
But why would this not work for a regular saved render?
The picture viewer clearly shows that the background was rendered into the OpenEXR, so why would I not be able to see it in After Effects?
Could there be a bug that is preventing the background from being saved to the image file even though it is being rendered?
Render will show HDRi background image in picture viewer but is transparent black background in After Effects?
Render will show HDRi background image in picture viewer but is transparent black background in After Effects?
User Posts:
I can't figure it out. I have never had this issue before.
I rendered the same as I always have. 32 bit OpenEXR. I have transparent background unchecked. Does this make any sense? |
C4d Baked displacement maps
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whenever I tried the displacement wouldn't work unless I set the height to something very high, and even then it didn't look the same. |
C4d Baked displacement maps
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Did you find a solution?
I have tried many times to bake and none of my maps work or look like my sculpt model. |
Does anyone have good material for water? (hot4d)
User Posts:
Thanks for the tips. I will try some of them.
I haven't tried foam yet, but there is a 5 part tutorial for hot4d where he shows how to use thinking particles (or some other particle) and pyrocluster to make foam. do you use Ls liquid? Maybe if I try more noise detail it will help, but it didn't make it look better when I enabled it before. |
Does anyone have good material for water? (hot4d)
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Also, do you use ls liquid enabled?
When I try it it doesn't look quite as good. I'm not too sure what that feature does or what to change if it is enabled. The reflections don't look as good as before.
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Does anyone have good material for water? (hot4d)
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Did you mean transmission roughness?
If I increase that above 0 then I cannot see the figure objects below the water surface. |
Does anyone have good material for water? (hot4d)
User Posts:
Which value is 0.9-0.98? I tried using diffuse again instead of transmission absorption for colour, and I kind of like it better now. And my normal map reduced scale I think gives more detail in the third image. |
cool renderer! some thoughts
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I tried sensor width but it had always just made it completely blurry. But now by increasing focus distance in render settings it works. Thanks. Maybe I didn't have the override checked in the camera tag.
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Does anyone have good material for water? (hot4d)
User Posts:
distance scale 200 cm (ocean water is 500 cm)
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Does anyone have good material for water? (hot4d)
User Posts:
What do you mean radius changes? Which channel? I thought only subsurface has radius. Unless you mean the distance scale? I had turned off subsurface and just used transmission absorption to get the blue colour. When I reduce the HSV v value I get the grey look. But if I reduce the h value I get this nice light blue near the rocks. I also just turned on ls liquid (not in these screenshots). That helps for materials for liquids?
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Does anyone have good material for water? (hot4d)
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But where is absorption layer in centileo? Are you referring to absorption in the transmission channel? I also tried using transmission set to 0.3 but you suggest translucent instead? This is my new attempt. The second image is with the normal map scaled down to 0.1
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C4d Baked displacement maps
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I tried to sculpt and there are very few tutorials or forums with any information whatsoever. I couldn't get the normal and displacement maps to look anything like the sculpt model no matter what bake settings I used.
If nobody has any ideas for now I would have to just subdivide the original model and sculpt without the tag or baking. |
Does anyone have good material for water? (hot4d)
User Posts:
This is updated, using a normal map and noise for the bump.
I tried changing the subsurface radius scale and some of the radius values. |
Does anyone have good material for water? (hot4d)
User Posts:
I got Hot4d to work with S24 (I assume the tutorial also works for 25 and 26, but I can send anyone my working plugin if they want), and I am trying to get a good water material.
Does anyone have good tips? I am using only reflection and subsurface and bump right now. I know it can look better. I am also unsure exactly how the subsurface values work. Are the weights of each layer combined to total 1 or can each weight also be 1? And I am not sure what the radius means for each layer.
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I want to do more quick rendering
User Posts:
It looks like he has NVIDIA RTX A5000.
interesting GPU. Do you have the latest driver, and is it a studio driver instead of the game ready driver? |
cool renderer! some thoughts
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is this working yet in the camera object? |
CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
I'm testing out a technique I had heard about where you create darkness in a certain area by adding a light object with negative values, so instead of adding light it removes it instead.
It shows it working in my viewport but not in the IPR. Is this possible? I can get the same effect for now with a flag object to block the light, but I was hoping this would work somehow. |
How to render volume clouds?
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I was just trying to look into loading a vdb explosion and noticed it wasn't rendering. Is it going to be integrated with the volume loader inside C4D or be a separate volume loading system within Centileo?
Also, is there plans to have atmosphere as part of this system or separate as well? EDIT: nevermind. I didn't realize I needed to put the C4D Volume Loader as a child of the Volume Mesher. It works quite well ![]() One thing I am having trouble with is positioning the sun for the sunlight object. It is very difficult to find the correct latitude and longitude to position it exactly where I want it. Is there a way to make that easier in the future? And if I want it in a certain direction I am unable to lower the sun unless I rotate the entire scene toward it on the opposite side, because it doesn't seem to want to set below a certain angle in the South latitude. And will there be a way later to make the sun visible to the camera?
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
User Posts:
Or could that work by applying emission to a plane object, I suppose? hopefully later there can also be area light blocking using texture maps? Like to get a window blind effect on a light source.
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