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Texture issues
Texture not rendering correctly
 
So maybe it's something I'm doing wrong, but when I render the model(I just got this renderer to try it out), most parts of it seem to come out fine, but my torso texture and eye texture as well as the alpha/color for the underwear don't seem to render through. The torso turns green and the eyes don't show up at all. I would of tried the centileo node stuff, but I can't seem to plug in my textures to the options. I can use the "dropper" to click my other material to load it into the map slot, but it doesn't seem to affect the node itself.

I uploaded some pics showing the materials, options and such. The arm, leg and other textures that seem to be going through are all in the same folder as the ones that aren't. Not sure what's going on.
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Administrator  Posts: 933
Feb 1, 2022 23:07
Hi xblurp, as far as I can see on your images I can say CentiLeo doesn't recongnize Cinema native bitmap used inside CentiLeo material. So you should create a centileo bitmap itself and use it in the slots of centileo material. Same story for CentiLeo Node staff.

Also you may check this topic https://centileo.com/docs/index.php?COURSE_ID=3&LESSON_ID=57&LESSON_PATH=17.57 if you use assets from Cinema asset browser or if you want to redirect the texture file caches to one single folder.
CentiLeo Chat: https://t.me/centileochat
 
I'll take a look into cache-ing the texture files into a single folder.

I'm not sure I know how to create a Centileo bitmap? The files I'm using for the skin weren't made in Cinema. They are actually ones from Daz Studio that I brought over using the Daz to Cinema bridge.
 
I just don't get why the textures for the arms, and other parts are fine, but not the torso. I tried replacing the map I used for the torso with the arm one and it went through just fine, but even using different torso files it seems stuck on turning them all green lol.
Edited: xblurp - Feb 2, 2022 00:52
 
Administrator  Posts: 933
Feb 2, 2022 04:01
If you send me a scene file with textures to info@centileo.com I could test and see what's going there with more confidence. An archive using Dropbox or Google Drive would be fine. Would that be ok?
CentiLeo Chat: https://t.me/centileochat
 
I appreciate it. I'll send that your way.
 
Administrator  Posts: 933
Feb 2, 2022 19:27
I have wathed at the scene you sent me. Thanks a lot! Actually CentiLeo currently needs to use own materials like CentiLeo Material. And it uses own textures like CentiLeo bitmap. To use inside material you should click the checker black&white button to the right side of material property (such as diffuse color) and create Centileo bitmap.
Same story with CentiLeo node space. Only own shaders are used.
As for native Cinema materials and textures in your scene we need to implement a material converter, which is a task for near future. I know it's needed and I have always postponed it :))
CentiLeo Chat: https://t.me/centileochat
 
I have recently used a downloaded model of Rick, from Rick and Morty, and the texture materials it imported with the model were all default c4d materials with colours applied, and it seemed to render and ipr just fine as if I was using centileo materials.
I guess it just works sometimes for certain things?

Also, on the subject of textures, does the vertex map node not have any functionality yet?
there doesn't seem to be any use for it that I can find with centileo, and I was trying to use it to change colours or something.
Edited: ssjenforcer - Feb 2, 2022 20:57
 
Administrator  Posts: 933
Feb 2, 2022 21:31
CentiLeo reads colors of native Cinema material, but not textures. That's why you got it that way.
Vertex Map is used, to access the values of vertex map you should have it on your object and to get it as a texture you should use CentiLeo Vertex Map node. Up to 10 vertex maps are supported per object.
CentiLeo Chat: https://t.me/centileochat
 
I've started redoing the texturing by making the bitmap for Centileo. So far so good although it is a hassle. Especially since I'll probably have to do the same for the environment of my project. So I'll very much look forward to that material converter. And I'll post here when I finish the material sets to say if it all worked out.

I had run more tests before starting to do the Centileo bitmapping and I couldn't find a reason for why the torso and eyes were not rendering correctly. I actually tried bridging the models over again and when i rendered those models they worked fine. But even if I used the same materials from the temp folder for whatever reason it had an issue reading the torso,eyes, and even the lip texture. Sometimes it'd randomly have the torso work fine, but then the head texture would be green. Or the hair texture would be missing. So weird.
 
Quote
Kirgman wrote:
CentiLeo reads colors of native Cinema material, but not textures. That's why you got it that way.
Vertex Map is used, to access the values of vertex map you should have it on your object and to get it as a texture you should use CentiLeo Vertex Map node. Up to 10 vertex maps are supported per object.
I didn't see any options with the node other than it simply exists.
maybe I missed something? Or do i need to do extra steps and connect it manually in the node editor?
 
Administrator  Posts: 933
Feb 3, 2022 00:17
Vertex Map is a tag that stores the float values drawn by user on top of a surface. They can be accessed with centileo nodes. The screenshots from here may give an idea https://centileo.com/news/145/centileo-for-cinema4d-0610/ Of course we need to describe it in the manual more precisely :)
CentiLeo Chat: https://t.me/centileochat
 
Quote
Kirgman wrote:
Vertex Map is a tag that stores the float values drawn by user on top of a surface. They can be accessed with centileo nodes. The screenshots from here may give an idea https://centileo.com/news/145/centileo-for-cinema4d-0610/ Of course we need to describe it in the manual more precisely
The only option inside vertex map I see with centileo is tag index?
 
I did come across an issue still. I just can't get the eyes to show up. I've messed with the previous textures and with the Centileo bitmaps as I was doing with the body and while the body textures so far seem to work fine the eyes just stay white no matter what I do.
 
I'm still trying to figure out where to put my normal maps. Right now I just replace the bump maps for normals, but there's a lot of options and I'm not sure what does what. Like I'm not sure which option is meant to replicate luminance(is it emission?) And again no matter what options I chose I can't get the eyes to show up :/ .
 
Administrator  Posts: 933
Feb 3, 2022 04:32
Luminance is Emission for CentiLeo. As for normal map CentiLeo has bitmap with "Is Normal Map" checkbox, select it (off by default) and connect it to the bump map slot of course
CentiLeo Chat: https://t.me/centileochat
 
I see it now. But what about the eyes? No options I'm clicking are allowing them to show. The closest I got is by lowering the brightness on my cornea and eye moisture to 0, but the actual iris, and pupil textures won't show up.
 
I figured it out. I had to add a map to the alpha(although I didn't really have one) instead of trying to make those layers transparent. Idk why transparent didn't work, but the alpha did. Now I just gotta make the reflections work nice. Thank you for the help.
 
Administrator  Posts: 933
Feb 3, 2022 09:01
The transparency and alpha both work, you just need to toggle the checkbox enabling them in material settings. By default they are off. And also there is transmission weight for transparency. It works like multiplier. It's valuable when you use a lot of material channels
CentiLeo Chat: https://t.me/centileochat
 
I know about the checkmarks. I just didn't understand why only Alpha made my eye moisture layer transparent to allow to see the iris material underneath. Well as long as it works I guess. Have the Centileo materials does seem to slow down my process in Cinema. That and since I can't use my normal viewport I feel like to use it one has to make the animation first and then at the end switch the materials for Centileo to use it optimally. Otherwise you have to use the smaller viewport with the slowed down processes. Could just be my computer tho I suppose, but my other scenes without using the Centileo bitmaps run fine.
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