Fixed a lot of texture/bitmap issues. 30% render speedup for production mode (Picture Viewer) for scenes with node based materials due to wrong tesselation launch when it's not really needed
#release #c4d #centileo
Latest news
May 23, 2021
CentiLeo 0.620 for Cinema 4D
Apr 28, 2021
CentiLeo 0.615 for Cinema 4D
Apr 14, 2021
CentiLeo 0.614 for Cinema 4D
Apr 8, 2021
CentiLeo 0.612 for 3ds Max and Cinema 4D
Apr 1, 2021
High performance out-of-core geometry path tracing demo
Demo with high performance interactive out-of-core path tracing in a very complex 250M polygon scene 3.4x larger than VRAM geometry cache.
#out-of-core #demo
#out-of-core #demo
Mar 27, 2021
CentiLeo 0.61 for 3ds Max 2014-2021
Up to 10 UVW Map Channels, also vertex painting Vertex Color, Illum and Alpha channels support per mesh. Bugfixes.
#3dsmax #release #attributes
#3dsmax #release #attributes
Mar 25, 2021
CentiLeo 0.61 for Cinema 4D R16-R23
Up to 10 UVW, 10 Vertex Color and 10 Vertex Map support per mesh. Shader nodes with easy access to MoGraph data. Several important bugfixes.
#c4d #release #mograph #attributes
#c4d #release #mograph #attributes
Feb 11, 2021
CentiLeo 0.602 for 3ds Max and Cinema 4D
Feb 4, 2021
CentiLeo 0.601 for 3ds Max and Cinema 4D
Dec 28, 2020
CentiLeo 0.60 for 3ds Max 2014-2021
4x faster out-of-core polygon objects rendering. Massive out-of-core particles/instances support. TyFlow direct support. And there are some other improvements & fixes.
#3dsmax #release #speedup #out-of-core #particles
#3dsmax #release #speedup #out-of-core #particles
Dec 27, 2020
CentiLeo 0.60 for Cinema 4D R16-R23
4x faster out-of-core polygon objects rendering. Massive out-of-core particles/instances support. X-Particles support. Cinema R23 with Neutron support. Plus some other fixes.
#c4d #release #speedup #out-of-core #particles
#c4d #release #speedup #out-of-core #particles
Aug 18, 2020
CentiLeo 0.594 for 3ds Max 2014-2021
Jun 9, 2020
Manual is up
We start publishing articles for CentiLeo Manual. Currently it describes general CentiLeo features, roadmap, how it works, hardware recommendations and interactive preview render features. Stay tuned!
#manual
#manual